//MapEditNH Ver.3.55 *.map -> C sourse Convert.
//Full Cell File Name (0-511)    : room.cell
//Part Cell File Name (512-1023) : b_tower.cell

#define	MapSizeX_battle01_4	10
#define	MapSizeY_battle01_4	9

const u16	battle01_4_OutRangeCell[4]={
0x0001,0x0001,0x0001,0x0001,
};

const u16	battle01_4_MapData[MapSizeX_battle01_4*MapSizeY_battle01_4]={
0x062f,0x062f,0x062f,0x064c,0x064d,0x064d,0x064e,0x062f,0x062f,0x062f,
0x063f,0x0637,0x0637,0x0654,0x3255,0x3255,0x0656,0x0637,0x0637,0x063f,
0x0647,0x323c,0x323c,0x323c,0x323c,0x323c,0x323c,0x323c,0x323c,0x0615,
0x323b,0x323a,0x3248,0x3242,0x3249,0x324a,0x3242,0x324b,0x323a,0x323a,
0x323b,0x323a,0x3244,0x3250,0x3251,0x3252,0x3253,0x3245,0x323a,0x323a,
0x323b,0x323a,0x3244,0x3258,0x3259,0x325a,0x325b,0x3245,0x323a,0x323a,
0x323b,0x323a,0x3244,0x3260,0x3261,0x3262,0x3263,0x3245,0x323a,0x323a,
0x327e,0x323a,0x3240,0x3243,0x3231,0x3239,0x3243,0x3241,0x323a,0x323e,
0x067f,0x323a,0x323a,0x323a,0x3216,0x3217,0x323a,0x323a,0x323a,0x0646,
};

const MapScreenData	battle01_4_map_data =
{
	MapSizeX_battle01_4,
	MapSizeY_battle01_4,
	battle01_4_OutRangeCell,
	battle01_4_MapData,
	&room_char_data,
	&b_tower_char_data
};
